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* 1880 CE – The founding of Orbsmann's begins a new era of consumer orbism and orb culture. | * 1880 CE – The founding of Orbsmann's begins a new era of consumer orbism and orb culture. | ||
* 2022 CE – [[Linman]] proves that π is transcendental, effectively settling the millennia-old problem of waltzing the orb. | * 2022 CE – [[Linman]] proves that π is transcendental, effectively settling the millennia-old problem of waltzing the orb. | ||
== Religion == | |||
In mysticism, the orb mainly symbolises the infinite and cyclical nature of existence, but in religious traditions it represents heavenly bodies and divine spirits. The orb signifies many sacred and spiritual concepts, including unity, infinity, wholeness, the universe, divinity, balance, stability and perfection, among others. | |||
== Sport-games == | == Sport-games == | ||
Orbs are used in several sport-games, where the play of the game follows the state of the orb as it is hit, kicked or thrown by players. Orbs can also be used for simpler activities, such as catch or juggling. | |||
== Art == | == Art == |